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Re: Help with dungeon discovery
Posted: February 6th, 2017, 10:34 am
by Immortalbob
Master List Here:
Still needs things filled in...but thats the majority of it...
Re: Help with dungeon discovery
Posted: February 6th, 2017, 2:01 pm
by Immortalbob
Here are some pics of missing dungeons
Re: Help with dungeon discovery
Posted: February 6th, 2017, 2:08 pm
by Immortalbob
More
Re: Help with dungeon discovery
Posted: February 6th, 2017, 2:29 pm
by Immortalbob
And more..
Re: Help with dungeon discovery
Posted: February 6th, 2017, 2:56 pm
by Immortalbob
more...
Re: Help with dungeon discovery
Posted: February 7th, 2017, 2:26 pm
by OptimShi
0x005D looks like the Harbinger Lair (mirror of 0x0070).
My guess, these are the different "tiers" of the Harbinger quest. E.g. "Prodigal", "Essenceless", etc, but impossible to tell by a visual inspection which would be which. In theory, there should be three of these if I'm reading the quest walk through properly (the "Weakened" version seems to work a little differently)
Re: Help with dungeon discovery
Posted: February 7th, 2017, 6:43 pm
by Immortalbob
OptimShi wrote:0x005D looks like the Harbinger Lair (mirror of 0x0070).
My guess, these are the different "tiers" of the Harbinger quest. E.g. "Prodigal", "Essenceless", etc, but impossible to tell by a visual inspection which would be which. In theory, there should be three of these if I'm reading the quest walk through properly (the "Weakened" version seems to work a little differently)
I was thinking the same thing...
Edit: I went ahead and removed it from the list, and updated the main spreadsheet that we've been keeping.
Re: Help with dungeon discovery
Posted: February 7th, 2017, 6:49 pm
by Yertle
I assume Exploration Markers don't display in these exports? Only one of the Harbinger's has that.
Re: Help with dungeon discovery
Posted: February 7th, 2017, 6:50 pm
by Immortalbob
they do not...
Re: Help with dungeon discovery
Posted: February 8th, 2017, 6:29 am
by Rizgar
0024 to 0028 - looks to be some PVP type dungeons? There are 7 different spawns/enter points, and most of the dungeon is mirrored.