Search found 268 matches
- December 19th, 2016, 1:11 pm
- Forum: VT: Meta Releases
- Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
- Replies: 80
- Views: 128209
Re: BETA: IBControl 1.9.5 "Try and edit THIS!" Edition or The Road to 2.0
As I was contemplating the amount of work I'd have to do to update from the old IBControl to the new version, I thought to myself, "it would be great if there was a way to copy/paste states in the VTank Meta System." Can we consider that a feature request for V? Too complicated, given cal...
- December 16th, 2016, 9:11 pm
- Forum: VT: Meta Releases
- Topic: BETA: "IBControl" - The Road to 2.0 (Updated Ver. 1.9.9)
- Replies: 80
- Views: 128209
Re: BETA: IBControl 1.9.5 "Try and edit THIS!" Edition or The Road to 2.0
huh that's interesting, it seems for you at least it is sending the value 21 instead of what is stated of .021 which translates to 5040 attack range instead of the normal 5. value for attack distances is value multiplied by 240. Atros, send this chat command to AC chatbox /vt mexec \/vt opt set +cst...
- December 16th, 2016, 7:47 pm
- Forum: VT: Meta Releases
- Topic: Request Thread: What tedious task would you like to see "meta'd"
- Replies: 95
- Views: 94970
Re: Request Thread: What tedious task would you like to see "meta'd"
already done. look in navigation section I included a route with specific instructions. if you are looking for a meta to do it. build it yourself it takes 20s to make one that follows all the instructions for the nav file.
- December 16th, 2016, 7:46 pm
- Forum: VT: Meta Support
- Topic: How would you find which random corpse had the key?
- Replies: 3
- Views: 5427
Re: How would you find which random corpse had the key?
it does, all special mobs have different type ids, for example in Rynthid Assessment the grievvers/drudges/wasps that cause the wall to vanish allowing you to continue all will have a special typeid. you can easily find typeid of selected monster with /vt testmonster works best when there are only 1...
- December 16th, 2016, 2:28 pm
- Forum: VT: Meta Support
- Topic: Colo Meta Question
- Replies: 4
- Views: 8019
Re: Colo Meta Question
six, sixb etc are rules that allow for preEquip between spawns. to get your chars to actually use those specific weapons in many cases you will also need to add rules that match those particular monsters and select the right weapon in items list for it.
- December 15th, 2016, 7:28 am
- Forum: VT: Meta Releases
- Topic: Beta: Gauntlet Meta
- Replies: 59
- Views: 52369
Re: Beta: Gauntlet Meta
were they archers that were having issues or mages as well? if mages, were they turning towards target still? or were they just sitting there down absolutely nothing?
if archers did they look like they were backpedaling to other players or did they also just look like they were standing still?
if archers did they look like they were backpedaling to other players or did they also just look like they were standing still?
- December 13th, 2016, 3:27 pm
- Forum: VT: Meta Support
- Topic: How to copy rules from 1 meta to another
- Replies: 1
- Views: 4873
How to copy rules from 1 meta to another
couple things to note, - ALWAYS make backups of all metas you mess with before attempting this . I take absolutely zero responsibility for any lost metas because someone skips this step. while learning how to edit a meta in notepad there is a very high probability of corrupting a meta file. so save ...
- December 12th, 2016, 12:33 pm
- Forum: VT: Meta Releases
- Topic: GM: DmControlV1.02
- Replies: 3
- Views: 6710
Re: Beta: DmControlV1.02
1.02 released see first post for changelog.
- December 11th, 2016, 10:52 pm
- Forum: VT: Meta Support
- Topic: Colo not working
- Replies: 3
- Views: 5671
Re: Colo not working
in AC options turn off camera turning
option is called Turn your character with camera turning
option is called Turn your character with camera turning
- December 11th, 2016, 12:30 pm
- Forum: VT: General
- Topic: Need assistance with killtask messages
- Replies: 3
- Views: 5359
Re: Need assistance with killtask messages
if anyone is curious what I needed the complete messages for check out the example meta below KilltaskCompleteExample.met essentially the idea is use a capturegroup to capture name of a creature from a killtask complete message and use that capture as a name in a variable. then using testvar[1]==0 f...