Search found 658 matches

by Immortalbob
July 25th, 2014, 8:26 pm
Forum: VT: General
Topic: Lootsnob problems. Need help
Replies: 5
Views: 5715

Re: Lootsnob problems. Need help

I'm confused as i have not had this problem before...

did you save the profile after toggling?
by Immortalbob
July 20th, 2014, 10:03 am
Forum: VT: General
Topic: Landscape looting
Replies: 1
Views: 3313

Re: Landscape looting

magtools can do it sorta

/mt usel itemname

i think....check the magtools documentation
by Immortalbob
June 27th, 2014, 12:59 pm
Forum: VT: General
Topic: Exact Palette Match Looting
Replies: 1
Views: 10963

Exact Palette Match Looting

*Copied from my post on the decal forums 2 years ago* This is how I do it, there may be a better way... Go to the wiki page for the armor type i want to get the list of colors. ex: http://ac.wikkii.net/wiki/Covenant_Armor You'll see towards the bottom of the page the colors are all listed, what you ...
by Immortalbob
March 23rd, 2014, 9:46 pm
Forum: VT: Meta Releases
Topic: BETA: Aegis Shield
Replies: 6
Views: 7818

Re: Aegis Shield Beta

ok i'll wait for your update before giving it a test
by Immortalbob
March 23rd, 2014, 12:32 pm
Forum: VT: Meta Releases
Topic: BETA: Aegis Shield
Replies: 6
Views: 7818

Re: Aegis Shield Beta

this is for the sanguinary aegis?
by Immortalbob
February 17th, 2014, 9:56 am
Forum: VT: General
Topic: Tanks Auto Looting range?
Replies: 2
Views: 5822

Re: Tanks Auto Looting range?

First, compare Attack Distance in Adv Options/Ranges to Monster Range on Vtank's main tab. If you change one, it changes the other. This is your distance bar, for each 1 increment in Monster Range, it is roughly an addition of .0042 to Attack Distance. In the advanced options CorpseApproachRange-Max...
by Immortalbob
February 11th, 2014, 3:50 pm
Forum: VT: Settings & Loot Releases
Topic: Loot Snob Current Version and Changelog (Final Update)
Replies: 5
Views: 40806

Re: Loot Snob Current Version and Changelog

Rules for balanced melee weapons, theres one for regular and one for MS for each class (heavy, light, finesse) they both seem to be exactly the same. Am I missing something? I haven't added the correct numerical value for most of those balanced rules, i need data...disregard for now, or fine tune t...
by Immortalbob
February 3rd, 2014, 2:00 pm
Forum: VT: Nav Releases
Topic: Nav: to Crater
Replies: 0
Views: 9369

Nav: to Crater

Name: to crater.nav
Dungeon: none
Once/Linear/Circular: Once
Description: Routes you to Crater.
by Immortalbob
February 3rd, 2014, 1:53 pm
Forum: VT: Nav Releases
Topic: Nav: to Bandit Castle
Replies: 0
Views: 8278

Nav: to Bandit Castle

Name: to bandit castle.nav
Dungeon: none
Once/Linear/Circular: Once
Description: Routes you to Bandit Castle, requires Aphus recall.