Trying to overcome the combat bug using a meta.
I created one that after 30 seconds did /fixbusy in chat but it appears to delete after one instance.
Is there a better way? Or perhaps creating a meta that issues a tapjump after 45 seconds?
TapJump Meta
- Immortalbob
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You probably need to reload the state to restart that timer. make the chat command for fixbusy an "all" and add the chat command, and set meta state back to default.
Immortalbob of MT
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- Posts: 3
Playing around and trying to read and look at other examples.
I have
ALL - Chat "/vt tapjump"
Which it will do and then goes red.
Nothing I've added is resetting the state. What am I missing Bob?
I'm editing from within VTank
I have
ALL - Chat "/vt tapjump"
Which it will do and then goes red.
Nothing I've added is resetting the state. What am I missing Bob?
I'm editing from within VTank
Set a command for "Seconds in state" to 30 under DEFAULT to "Set Meta State" and have it change to "Fix Busy" state that you create.
Set your "Fix Busy State" to have an "ALWAYS" rule for Chat Command of /fixbusy or w/e you want.
Create another rule under the "Fix Busy" state for "Seconds in state" to maybe 2 or 3 to "Set Meta State" back to DEFAULT.
Problem solved
It'll switch to "fix busy" state after 30 seconds, Issue the command, and then 2 seconds later set back to default and restart they cycle.
Set your "Fix Busy State" to have an "ALWAYS" rule for Chat Command of /fixbusy or w/e you want.
Create another rule under the "Fix Busy" state for "Seconds in state" to maybe 2 or 3 to "Set Meta State" back to DEFAULT.
Problem solved
It'll switch to "fix busy" state after 30 seconds, Issue the command, and then 2 seconds later set back to default and restart they cycle.