[align=center]Top Base A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Variables[/align]
_AllegianceFollowerCount = The number of followers you have.
_AllegianceMemberCount = The number of members in your allegiance.
_AllegianceName = The name of your allegiance.
_AllegianceOnline = The names of patron/monarch/vassals who are online, separated by commas (Cam,Rick,Once Bitten)
_AllegName = Name of the person that said the allegiance message.
_AllegText = What they said
_CharAge = The characters age in seconds. Populated with the GetCharacterData command.
_CharBirth = The characters date of birth as an integer. Populated with the GetCharacterData command.
_CharBurden = The characters burden percentage level. Populated with the GetCharacterData command.
_CharCoordination = The characters current coordination. Populated with the GetCharacterData command.
_CharCurHealth = The characters current health. Populated with the GetCharacterData command.
_CharCurMana = The characters current mana. Populated with the GetCharacterData command.
_CharCurStamina = The characters current stamina. Populated with the GetCharacterData command.
_CharDeaths = The number of times the character has died. Populated with the GetCharacterData command.
_CharEndurance = The characters current endurance. Populated with the GetCharacterData command.
_CharFocus = The characters current focus. Populated with the GetCharacterData command.
_CharGender = The characters gender. Populated with the GetCharacterData command.
_CharHeading = The characters heading (in degrees). Populated with the GetCharacterData command.
_CharLandblock = The characters landblock. Populated with the GetCharacterData command.
_CharLeadership = The characters current leadership. Populated with the GetCharacterData command.
_CharLevel = The characters current level. Populated with the GetCharacterData command.
_CharLoyalty = The characters current loyalty. Populated with the GetCharacterData command.
_CharMaxHealth = The characters maximum health. Populated with the GetCharacterData command.
_CharMaxMana = The characters maximum mana. Populated with the GetCharacterData command.
_CharMaxStamina = The characters maximum stamina. Populated with the GetCharacterData command.
_CharMonarch = The name of the characters allegiance monarch. Populated with the GetCharacterData command.
_CharName = The characters name. Populated with the GetCharacterData command.
_CharPatron = The name of the characters patron. Populated with the GetCharacterData command.
_CharQuickness = The characters current quickness. Populated with the GetCharacterData command.
_CharRace = The characters race. Populated with the GetCharacterData command.
_CharRank = The characters allegiance rank. Populated with the GetCharacterData command.
_CharSelf = The characters current self. Populated with the GetCharacterData command.
_CharSkillPoints = The number of skill points the character has available. Populated with the GetCharacterData command.
_CharStrength = The characters current health. Populated with the GetCharacterData command.
_CharVitae = The characters current vitae penalty. Populated with the GetCharacterData command.
_CharX = The characters X offset. Populated with the GetCharacterData command.
_CharY = The characters Y offset. Populated with the GetCharacterData command.
_CharZ = The characters Z offset. Populated with the GetCharacterData command.
_ChatName = The last person to chat.
_ChatState = True (1) if in the chat box, False (0) if not.
_ChatText = The last chat text displayed.
_CombatState = The combat state your char is in (1=Standing, 2=Melee, 3=Missle, 4=Spellcasting).
_CombatTargetHealth = Health of the monster you are fighting (0 - 100).
_CombatTargetKilled = Your target has been killed (0=No, 1=Yes).
_CommandText = Contains the results of the CommandText command.
_ContainerIDComplete = Completed the automatic ID of items in a container (0=No, 1=Yes).
_ContainerOpenGUID = Contains the GUID of the currently open container (chest, corpse).
_CraftingChance = The chance of success of a crafting attempt.
_DamageFromAmount = How much dmg you received.
_DamageFromCritical = Critical hit (0=No, 1=Yes).
_DamageFromLocation = You just received damage to this area.
_DamageFromName = You just received damage from this monster or human.
_DamageFromType = You just received this type of damage.
_DamageToAmount = How much damage you did.
_DamageToCritical = Critical hit (0=No, 1=Yes).
_DamageToName = You just damaged this monster or human.
_DamageToType = You just did this type of damage.
_DeathCount = Number of deaths since plugin was started
_DeathCorpseLocation = The location of my most recent corpse (Coords are given even indoors).
_DeathMessage = The death message for something you killed or if you died.
_Distance = distance between you and currently selected object. Sometimes a landblock will return zero
_EquipComplete = The most recent Equip command is complete (0=No, 1=Yes).
_FellowCount = Total number of players in the fellowship.
_FellowInviteGUID = GUID of the person inviting you to a fellowship.
_FellowInviteName = Name of the person inviting you to a fellowship.
_FellowLeaderGUID = GUID of the fellowship leader.
_FellowLeaderName = Name of the fellowship leader.
_FellowName = Name of the fellowship you belong to.
_FellowOpen = The fellowship is open (0=No, 1=Yes).
_FellowShare = The fellowship is sharing XP (0=No, 1=Yes).
_GeneralName = Name of the person that said the general channel message.
_GeneralText = What they said
_GroupName = Name of the person that said the fellowship message.
_GroupText = What they said
_Heading = Your heading
_idAcidProt = contains the acid protection
_idAcidProtValue = the derived acid protection effective armor level
_idActivateName = The name of the character that can activate an item.
_idArmorLevel = contains the armor level after an id
_idArmorSet = Armor set type
_idAttackBonus = contains the attack bonus after an ID
_idAttackBonusValue = the attack bonus display value
_idBehavior = Game behavior flags
_idBludgeonProt = contains the bludgeon protection
_idBludgeonProtValue = the derived bludgeoning protection effective armor level
_idBurden = burden of the item in inventory just ID'd
_idCategory = Game category flags
_idCharAge = The IDed characters age.
_idCharCritDamage = The IDed characters cumulative critical damage rating.
_idCharCritDamageResist = The IDed characters cumulative critical damage resistance rating.
_idCharDamage = The IDed characters cumulative damage rating.
_idCharDamageResist = The IDed characters cumulative damage resistance rating.
_idCharDeaths = The number of times the IDed character has died.
_idCharFellowship = The name of the fellowship to which the IDed character is a member.
_idCharFollowers = The number of followers of the IDed character (must be a monarch).
_idCharGender = The IDed characters gender.
_idCharLevel = The IDed characters or IDed monsters level.
_idCharMonarch = The monarch of the allegiance to which the IDed character belongs.
_idCharPatron = The IDed characters patron.
_idCharRank = The IDed characters allegiance rank.
_idCharSociety = The IDed characters society (0 = None, 1 = Celestial Hand, 2 = Eldritch Web, 4 = Radiant Blood.
_idCharSpecies = The IDed characters race or IDed monsters species.
_idCleaveType = cleave type for two-handed weapons
_idColdProt = contains the cold protection
_idColdProtValue = the derived cold protection effective armor level
_idCooldown = The cooldown duration (in seconds).
_idCooldownID = The cooldown ID of an item (213[/b] = Summon Essence, 1000[/b] = Portal Gem)
_idCreateFLags1 = game object creations flages 1
_idCreateFLags2 = game object creations flages 2
_idDamageBonus = contains the damage bonus after an ID
_idDamageBonusValue = the damage bonus display value
_idDamageMax = maximum damage value for melee weapons
_idDamageMin = minimum damage value for melee weapons
_idDamageType = contains the damage type after an ID
_idDoorDifficulty = difficulty of picking the lock on a locked door
_idDoorLockable = specifies whether a door can be locked or become locked
_idDoorLocked = specifies whether a door is currently locked
_idDoorOpen = specifies whether a door is currently open
_idDyeable = can the object be dyed
_idElementBonus = weapon elemental damage bonus
_idEquipID = the skill ID required to equip a weapon (Finesse Weapons, Light Weapons, etc.)
_idEquipType = the requirement type to equip a weapon
_idFlags = game flags
_idFireProt = contains the fire protection
_idFireProtValue = the derived fire protection effective armor level
_idGUID = contains the GUID of the item that has been ID'ed most recently
_idHealingRestore = healing kit restoration bonus
_idHealingRestoreValue = healing kit restoration bonus display value
_idHealingSkill = healign skill bonus of a healing kit
_idIcon = icon ID of an item
_idIconOutline = icon outline on an item icon
_idIconOverlay = overlay graphic on an item icon
_idIconUnderlay = underlay graphic on an item icon
_idImbued = Has the item been imbued
_idImbuedBy = Who imbued it
_idInscribable = can the item be inscribed
_idInscribedBy = Author of the item's inscription
_idInscription = contains the inscription on the item after an ID
_idKilledByName = The name of the character or monster that killed the IDed corpse.
_idKilledByGUID = The GUID of the character or monster that killed the IDed corpse. Only available if the killer is still nearby.
_idLastIDTime = time (in milliseconds) the object was last IDed
_idLevelRestrictMax = maximum character level to enter a portal
_idLevelRestrictMin = minimum character level to enter a portal
_idLightningProt = contains the lightning protection
_idLightningProtValue = the derived lightning protection effective armor level
_idLoreReq = contains the lore requirement after an id
_idMagicDefBonus = contains the MAGIC defense bonus after an ID
_idMagicDefBonusValue = the magic defense bonus display value
_idManaCost = contains the mana cost after an id
_idManaCostInterval = the interval (in seconds) when the mana cost is applied
_idManaMax = contains the max mana after an id
_idManaModifier = mana conversion modifier of an object after an id
_idManaModifierValue = the mana conversion modifier display value
_idManaRate = mana rate of an object after an id
_idManaRemaining = contains the mana remaining after an id
_idMaterialType = contains the material type after an ID
_idMaximumLevel = contains the maximum level an item can achieve
_idMeleeDefBonus = contains the MELEE defense bonus after an ID
_idMeleeDefBonusValue = the melee defense bonus display value
_idMissileDefBonus = contains the MISSILE defense bonus after an ID
_idMissileDefBonusValue = the missile defense bonus display value
_idMissileType = missile weapon type
_idObjectClass = object class of an item
_idPhysicsDataFlags = physics data flags of an item
_idPierceProt = contains the piercing protection
_idPierceProtValue = the derived piercing protection effective armor level
_idRange = legacy variable - contains the range after an ID
_idRankReq = contains the rank requirement after an id
_idRatingCrit = contains the crit rating of an item
_idRatingCritDamage = contains the crit damage rating of an item
_idRatingCritDamageResist = contains the crit damage resist rating of an item
_idRatingCritResist = contains the crit resist rating of an item
_idRatingDamage = contains the damage rating of an item
_idRatingDamageResist = contains the damage resist rating of an item
_idSalvageItems = the number of items salvaged for a bag of salvage
_idSalvageWorkmanship = workmanship of a bag of salvage
_idskillReq = contains the skill requirement after an id
_idskillReqID = contains the skill requirement id after an id
_idSlashProt = contains the slashing protection
_idSlashProtValue = the derived slashing protection effective armor level
_idSlayerType = slayer species for a weapon or wand
_idSpecialProps = object special properties
_idSpeed = contains the weapon speed after an ID
_idSpellcraft = contains the spell craft after an id
_idSpellCount = number of spells an item will cast when activated
_idSpellCountActive = number of active enchantments on an object
_idSpellFoci = spell ID of the built in spell on a casting device
_idSpellIDs = contains a list of spell ids that are innate to the item
_idSpellIDsActive = contains a list of spell ids cast on the item from another source
_idTinkerCount = contains the tinker count after an id
_idType = decal object type
_idUnenchantable = specifies whether an item can be enchanted
_idUsage = contains the skill level use req after an id
_idUsageCharLevel = contains the minimum character level to use after an id
_idUsageID = contains the skill id use req after an id
_idUsageSpecID = conatains the id of a skil lthat must be specialized to use after an id
_idUsesCurrent = contains the current uses after an id
_idUsesMax = contains the max uses after an id
_idValue = contains the item value after an id
_idVariance = melee weapon variance
_idVarianceValue = the melee weapon variance display value
_idWieldName = The name of the character that can wield an item.
_idWieldReq = contains the first wield requirement after an id
_idWieldReqID = contains the first wield requirement id after an id
_idWieldReqType = contains the first wield requirement type after an id
_idWieldReq2 = contains the second wield requirement after an id
_idWieldReqID2 = contains the second wield requirement id after an id
_idWieldReqType2 = contains the second wield requirement type after an id
_idWieldReq3 = contains the third wield requirement after an id
_idWieldReqID3 = contains the third wield requirement id after an id
_idWieldReqType3 = contains the third wield requirement type after an id
_idWandElementBonus = bonus elemental damage a casting device deals to monsters
_idWandElementBonusValue = casting device bonus elemental damage display value
_idWandElementType = type of elemental damage a casting device deals to monsters
_idWorkmanship = item workmanship. for bags of salvage this values equals _idWorkmanshipItems x _idWorkmanshipUnits
_InvInsertContainer = The pack of the last item moved or added to inventory.
_InvInsertItem = The name of the last item moved or added to inventory.
_InvInsertItemGUID = The GUID of the last item moved or added to inventory.
_InvInsertSlot = The slot it was moved to.
_InvInsertType = The type of the last item moved or added to inventory.
_InvRemoveContainer = The destination of the last item removed from inventory.
_InvRemoveItem = The name of the last item removed from inventory.
_InvRemoveItemGUID = The GUID of the last item removed from inventory.
_ItemEquip = Name of last equipped object (wands, hats, shoes, robes...).
_ItemEquipGUID = GUID of last equipped object (wands, hats, shoes, robes...).
_ItemManaGUID = GUID of an inventory item that received a mana level update.
_ItemManaLevel = How much percentile mana is left (0-100).
_ItemManaLow = contains the name(s) of items that are low on mana.
_ItemManaName = Name of an inventory item that received a mana level update.
_ItemRareName = The name of a rare found by the character.
_ItemUnequip = Name of last unequipped object (wands, hats, shoes, robes...).
_ItemUnequipGUID = GUID of last unequipped object (wands, hats, shoes, robes...).
_Landblock = Your landblock.
_LandblockHex = Your landblock in hexadecimal.
_Location = Your coordinates (Eg: 34.1N, 45.9W).
_LocationNS = Your absolute north/south location.
_LocationEW = Your absolute east/west location.
_LoginComplete = Login is complete (0=No, 1=Yes).
_MeleeAttackerGUID = GUID of the last monster that attacked you.
_MeleeAttackerName = Name of the last monster that attacked you.
_MeleeEnvironment = Your attack hit the environment (0=No, 1=Yes).
_MeleeEvaded = You evaded a melee attack (0=No, 1=Yes).
_MeleeReady = You are ready to attack (0=No, 1=Yes).
_MeleeTargetEvaded = Your target evaded your attack (0=No, 1=Yes).
_MonstersNear = The number of monsters within 1.5 radar ranges.
_MyBurden = Your total percentage burden (0 - 300).
_MyHealth = Your current health.
_MyID = Your unique world ID (GUID).
_MyLevel = Your character level.
_MyMana = Your current mana.
_MyMaxHealth = your maximum health.
_MyMaxMana = Your maximum mana.
_MyMaxStamina = Your maximum stamina.
_MyName = Your character's name.
_MyPyreals = The number of pyreals you have in inventory.
_MyStamina = your current stamina.
_MyVitae = Your character's current vitae.
_OptAdvanceCombat = Contains the Advanced Combat Interface character option.
_OptAllowOthersGive = Contains the Allows Others to Give You Items character option.
_OptAutoTarget = Contains the Auto Target character option.
_OptChargeAttack = Contains the Charge Attack character option.
_OptIgnoreTrade = Contains the Ignore All Trade Requests character option.
_OptRepeatAttacks = Contains the Repeat Attacks character option.
_OptStretchUI = Contains the Stretch UI character option.
_PhysicsLandblock = Landblock of an object.
_PhysicsX = X offset of an object.
_PhysicsY = Y offset of an object.
_PhysicsZ = Z offset of an object.
_PhysicsHeading = Heading of an object.
_PlayersNear = The number of players within 1.5 radar ranges.
_PointerState = Returns the state of the mouse pointer.
_PortalEnter = You have entered a portal (0=No, 1=yes).
_PortalExit = You have exited a portal (0=No, 1=yes).
_PortalStorm = Severity of portal storm in your area.
_Selected = Name of the currently selected object.
_SelectedCategory = Object Category of the currently selected object.
_SelectedGUID = GUID of the currently selected object.
_SelectedLandblock = Landblock of the currently selected object.
_SelectedX = X offset of the currently selected object.
_SelectedY = Y offset of the currently selected object.
_SelectedZ = Z offset of the currently selected object.
_SelectedStackCount = Stack count of the currently selected object.
_SelectedType = Object Type of the currently selected object.
_SelectedUsesNow = Current uses of the currently selected object.
_SelectedUsesTotal = Total uses of the currently selected object.
_SelectedValue = value of the currently selected object.
_ServerName = Name of server you're on.
_ServerText = Text messages from the server.
_SkillChangeID = You received experience into this skill name (Eg: Item Enchantment).
_SkillChangeXPApplied = How much total XP that skill has now.
_SpellbookAdd = The ID of the most recent spell added to your spellbook.
_SpellbookRemove = The ID of the most recent spell removed from your spellbook.
_SpellDispelled = An enchantment on your cahracter is dispelled (0=No, 1=Yes).
_SpellDispelNames = A comma delimited list of all spell names (not just player cast spells) that were dispelled.
_SpellHitTarget = Your spell landed on your target (0=No, 1=Yes).
_SpellOutOfRange = Your target is out of range (0=No, 1=Yes).
_SpellReady = You are ready to cast a spell (0=No, 1=Yes).
_SpellResisted = Your spell was resisted (0=No, 1=Yes).
_StatusMessage = The ID of the general status message displayed in the chat window.
_StatusMessageType = The type of the parameterized status message displayed in the chat window.
_StatusMessageText = The text for the parameterized status message displayed in the chat window.
_StatusMessageOverhead = The status message displayed at the top of the 3D area.
_TellName = This person just /tell'd you.
_TellText = What they said.
_TradeAccept = Your trade partner clicked the trade accept button (0=No, 1=Yes).
_TradeAddGUID = The item GUID that was dropped in trade window.
_TradeAddName = The item name that was dropped in trade window.
_TradeClear = The trade clear all button was clicked (0=No, 1=Yes).
_TradeEnd = The trade was ended (0=No, 1=Yes).
_TradeFailure = The trade could not be completed (0=No, 1=Yes).
_TradeItemFailGUID = GUID of an item could not be traded.
_TradeItemFailReason = Reason an item could not be traded.
_TradeMoney = How much money (pyreals and trade notes) your partner has added to the trade window.
_TradeName = Name of the person that said the trade channel message.
_TradePartner = The name of the person you are trading with.
_TradeText = What they said
_TradeValue = The value of the items your trade partner has added to the trade windows.
_VendorBuyCategories = Categories the vendor will buy. Mask against the item type desired.
_VendorBuyRate = Buy rate for this vendor.
_VendorCount = The number of items in vendor inventory.
_VendorGUID = Vendor GUID.
_VendorMaxValue = The maximum item value the vendor will buy.
_VendorName = Vendor name.
_VendorSellRate = Sell rate for this vendor.
_X = Your X coordinate.
_XPTotal = Total XP for your character.
_XPUnassigned = Unassigned XP.
_Y = Your Y coordinate.
_Z = Your Z coordinate.